I work as an environment artist in the video game industry, shipping games like Fullbright's Gone Home, Tacoma, Open Roads and Times & Galaxy.

(2013) Gone Home, 3D assets and visual research

(2017) Tacoma, 3D assets and 2D concepts

(2024) Open Roads, greyblock design, 3D assets

(2024) Times & Galaxy, 2D/3D and art direction